Road(s)
Allows you to traverse the island and build structures on either side of the road.


Road
1 / 2 Point

1

1

0

0

0

0

0
Lintel(s)
Connects stone hinge pillars
Lintels
10 Points

0

0

0

0

10

0

0
Hex Gate / Hex Wall
Hex gates / or walls can be added around an owned hex to prevent the robber and camels from entering.
You must place 6 gates for a hex to be completely safe.
3 tokens are available.
Hex walls add + 1 to defense on the yellow dice roll



Hex Gate / Wall
6 Points

6

6

0

0

0

0

0
Great Wall Segment(s)
Creates an impenetrable barrier that cannot be crossed
These segments are meant for non-populated hex routes - they can be partially populated but there must be a clean path through.

Great Wall(s)







10 Points