Road(s)

Allows you to traverse the island and build structures on either side of the road.

Road

1 / 2 Point

1

1

0

0

0

0

0

Lintel(s)

Connects stone hinge pillars

Lintels

10 Points

0

0

0

0

10

0

0

Hex Gate / Hex Wall

Hex gates / or walls can be added around an owned hex to prevent the robber and camels from entering.

You must place 6 gates for a hex to be completely safe.

3 tokens are available.

Hex walls add + 1 to defense on the yellow dice roll


Hex Gate / Wall

6 Points

6

6

0

0

0

0

0

Great Wall Segment(s)

Creates an impenetrable barrier that cannot be crossed

These segments are meant for non-populated hex routes - they can be partially populated but there must be a clean path through.


Great Wall(s)

10 Points

25

0

0

0

25

0

0