Road(s)
Allows you to traverse the island and build structures on either side of the road.
Road
1 / 2 Point
1
1
0
0
0
0
0
Lintel(s)
Connects stone hinge pillars
Lintels
10 Points
0
0
0
0
10
0
0
Hex Gate / Hex Wall
Hex gates / or walls can be added around an owned hex to prevent the robber and camels from entering.
You must place 6 gates for a hex to be completely safe.
3 tokens are available.
Hex walls add + 1 to defense on the yellow dice roll
Hex Gate / Wall
6 Points
6
6
0
0
0
0
0
Great Wall Segment(s)
Creates an impenetrable barrier that cannot be crossed
These segments are meant for non-populated hex routes - they can be partially populated but there must be a clean path through.
Great Wall(s)
10 Points