![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/caravancamel-removebg-preview-high.png?enable-io=true&enable=upscale&crop=102%2C79%2Cx0%2Cy0%2Csafe&width=50&height=39)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/caravancamel-removebg-preview-high.png?enable-io=true&enable=upscale&crop=102%2C79%2Cx0%2Cy0%2Csafe&width=50&height=39)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/caravancamel-removebg-preview-high.png?enable-io=true&enable=upscale&crop=102%2C79%2Cx0%2Cy0%2Csafe&width=50&height=39)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/caravancamel-removebg-preview-high.png?enable-io=true&enable=upscale&crop=102%2C79%2Cx0%2Cy0%2Csafe&width=50&height=39)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/caravancamel-removebg-preview-high.png?enable-io=true&enable=upscale&crop=102%2C79%2Cx0%2Cy0%2Csafe&width=50&height=39)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/caravancamel-removebg-preview-high.png?enable-io=true&enable=upscale&crop=102%2C79%2Cx0%2Cy0%2Csafe&width=50&height=39)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/caravancamel-removebg-preview-high.png?enable-io=true&enable=upscale&crop=102%2C79%2Cx0%2Cy0%2Csafe&width=50&height=39)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/caravancamel-removebg-preview-high.png?enable-io=true&enable=upscale&crop=102%2C79%2Cx0%2Cy0%2Csafe&width=50&height=39)
- A Caravan is represented by camel(s)
- You must own at least 1 hex to have a caravan
- You must own 1 palace per owned hex to purchase a caravan camel
- When you buy additional camels, they can be added to a new caravan (as long as you have a 1:1 ratio of owned hexes palaces to caravans) or to an existing caravan
- Movement of a caravan is performed using the roll of a single yellow die
- When you arrive at a structure that is not yours - the owner must split the next harvest with you
- However, your side of the harvest is multiplied by the number of camels in your caravan
- If you play a knight card, you can send (a) camel(s) to a blank desert
- Your caravan can move over hexes angles that do not have roads
- You can build non-connected roads and structures starting at the front of your caravan - i.e. the first camel
- Camels can travel from Obelisk to Obelisk without costing wheat / distance.
- You must feed your caravan camels 1 wheat resource per camel * the roll of the yellow die to move your caravan
- If you have two camels in your caravan, 2 yellow dice may be rolled, if 3 then 3 yellow dice may be rolled - if you have 4 or more camels, 3 yellow dices is the max that can be rolled
Caravan Camel(s)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/caravancamel-removebg-preview-high.png?enable-io=true&enable=upscale&crop=102%2C79%2Cx0%2Cy0%2Csafe&width=50&height=39)
Allows you to travel across land that does not have roads constructed
A caravan camel can only move up to 6 hex angles per turn based on the role of the yellow die
Camel(s)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/brick-high.png?enable-io=true&enable=upscale&crop=575%2C800%2Cx0%2Cy0%2Csafe&width=74&height=103)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/woodcard-high.jpg?enable-io=true&enable=upscale&crop=190%2C266%2Cx0%2Cy0%2Csafe&width=75&height=105)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/wheat-high-o3q8ym.png?enable-io=true&enable=upscale&crop=574%2C800%2Cx1%2Cy0%2Csafe&width=76&height=106)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/sheep-high.png?enable-io=true&enable=upscale&crop=575%2C800%2Cx0%2Cy0%2Csafe&width=74&height=103)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/ore-high.png?enable-io=true&enable=upscale&crop=573%2C798%2Cx0%2Cy1%2Csafe&width=74&height=103)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/oil-high.png?enable-io=true&enable=upscale&crop=575%2C800%2Cx0%2Cy0%2Csafe&width=74&height=103)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/fish-high.png?enable-io=true&enable=upscale&crop=575%2C800%2Cx0%2Cy0%2Csafe&width=74&height=103)
10 Points
5
5
5
0
0
0
0
Palace(s)
Increases each structures output by 1 point.
A palace gives a hex a + 6 bonus to resources on the roll of the dice.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catancaptial-high-ul7inc.png?enable-io=true&enable=upscale&crop=1367%2C1193%2Cx5%2Cy0%2Csafe&width=63&height=55)
Palace(s)
6 Points
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/brick-high.png?enable-io=true&enable=upscale&crop=575%2C800%2Cx0%2Cy0%2Csafe&width=74&height=103)
6xhr
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/woodcard-high.jpg?enable-io=true&enable=upscale&crop=190%2C266%2Cx0%2Cy0%2Csafe&width=75&height=105)
6xhr
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/wheat-high-o3q8ym.png?enable-io=true&enable=upscale&crop=574%2C800%2Cx1%2Cy0%2Csafe&width=76&height=106)
6xhr
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/sheep-high.png?enable-io=true&enable=upscale&crop=575%2C800%2Cx0%2Cy0%2Csafe&width=74&height=103)
6xhr
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/ore-high.png?enable-io=true&enable=upscale&crop=573%2C798%2Cx0%2Cy1%2Csafe&width=74&height=103)
6xhr
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/oil-high.png?enable-io=true&enable=upscale&crop=575%2C800%2Cx0%2Cy0%2Csafe&width=74&height=103)
6xhr
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/fish-high.png?enable-io=true&enable=upscale&crop=575%2C800%2Cx0%2Cy0%2Csafe&width=74&height=103)