Pallet Stacking Demo
Pallet Stacking Source Code
Email a request to Contact@MathCompiler3D.com for the source code of this demo.
This demo is under construction
The purpose of this demo is to use MathCompiler3D to help solve a real-world problem.
Enhanced Pallet - Prevent bagged product from being torn in a stacking scenario
To prevent a bagged product from being ripped when adding or removing a pallets from a stack, add a 3/4" piece of plywood to the bottom of the pallet.
Pallet Stack
When the pallets are stacked, the board on the bottom of the pallet will prevent the pallet from digging into the bagged product below and causing a rip when removed.
Play / Stop / Reset
The standalone Wpf 3D export from MathCompiler3D now has the ability to play the animation that was built with the 3D model. This demo shows 4 camera views.
Vp1 - Vp4
There is a new group on the ribbon called Viewports. Vp1, Vp2, Vp3, Vp4 will toggle the visibility of the respective 3D viewports giving you the option of viewing 1,2,3 viewports at a time as well as 4 viewports in the screen shot below.
Viewport Functionality
When you run the example, use the click and hold down the right mouse button in the area of the 3D view port to rotate the model. Use the mouse wheel to zoom in / out. Shift + Cursor (Up / Down) - (Left / Right) will move the camera position. The virtual camera will still be parallel to the model relative to the rotation vectors to which the model is current orientated. The input for this functionality is restricted to Viewport #1 - and Viewports 2-4 will reflect the action relative to their camera angles including the prebuilt animation.
Demo Installation
If you have installed one of the other demos in the series for MathCompiler3D, uninstall that demo prior to installing this demo.
Technical Support
If you have any issues installing the demo or viewing / running the source code send an email to Contact@MathCompiler3D.com
Source Code Information
The pallet stacking solution was created in Visual Studio community 64 bit V17.4.4