All hexes can be built on with standard equipment - but certain types of equipment can only be used with certain hexes: Ex: lighthouse...etc
Additional Hex #'s
Increase resource output of an owned hex by adding an additional dice number token.

Each number has a specific number of pips on it to indicate how frequently the number is rolled.
New numbers must be added sequentially meaning a 1 dot number must be added first, then a 2 dot number, following by a 3 dot...and so on to a 6 dot #.
If a hex has a #, then that number may be skipped in the purchasing progression.
Only 1 # of each number token may exist on a hex.
Tokens | Resource Cost - 546 | Points |
---|---|---|
#2 Token - (1 pip) | 6xhr | 10 |
#3 Token - (2 pips) | 18xhr | 20 |
#4 Token - (3 pips) | 36xhr | 30 |
#5 Token - (4 pips) | 60xhr | 40 |
#6 Token - (5 pips) | 90xhr | 75 |
#7 Token - (6 pips) | 126xhr | 60 |
#8 Token - (5 pips) | 90xhr | 50 |
#9 Token - (4 pips) | 60xhr | 40 |
#10 Token - (3 pips) | 36xhr | 30 |
#11 Token - (2 pips) | 18xhr | 20 |
#12 Token - (1 pip) | 6xhr | 10 |
Ex. Cumulative progression of points as you raise the dot value of the number you place on the hex
10 Points

20 Points

30 Points

40 Points

50 Points

75 Points







6xHr
18xhr
36xhr
60xhr
90xhr
126xhr





Hex #'s







Prevents the robber from being place on a hex when a seven is rolled

Gate(s)
[Hex] - 2 Points

0

2

0

0

2

0

0
Palace(s)
Increases each structures output by 1 point.
A palace gives a hex a + 6 bonus to resources on the roll of the dice.

Palace(s)
6 Points

6xhr

6xhr

6xhr

6xhr

6xhr

6xhr

0xhr
Obelisk(s)
Links two or more hexes of the same resource type if they both have obelisks on the same roll - resources are collected from all hexes of the same resource type that have obelisks.

Obelisk
25 Points

10

10

10

10

10

10

10
(All calculations below based on Settlements)
With one obelisk in the center of an owned hex you get ((6 + 6) + 25) x 2 = 74 resources
When obelisks are places on more than one owned hex than you get to harvest multiple times
Bonuses do not count across different kinds of hexes
WCO = With Center Obelisk
Ex. A desert hex(WCO) with a 7 and a desert hex with a 6 - when either a 6 or 7 is rolled on the dice, you harvest twice
Ex. If you own 3 desert hexes(WCO) with 7,6,5 - when either a 5, 6 or 7 is rolled on the dice, you harvest three times
Ex. If you own 4 desert hexes(WCO) with 7,6,5,4 - when either a 4,5, 6 or 7 is rolled on the dice, you harvest four times
Ex. If you own 5 desert hexes(WCO) with 7,6,7,4 - when either a 4,6,7 is rolled you harvest 4x2 = 8 times
Ex. If you own 5 desert hexes(WCO) with 7,6,7,7 - when either a 4,6,7 is rolled you harvest 4x3 = 12 times
Ex. If you own 4 desert hexes(WCO) with 2 (With a 3 token),3,4,5 - when you roll a 3 you harvest 4x2 = 8 times
Ex. If you own 4 desert hexes(WCO) with 2 (With a 3 token),3,4 (with a 3 token),5 - when you roll a 3 you harvest 4x3 = 12 times
Ex. Own 30 desert hexes(WCO) all of any # but 12 (with a 12 token on each) and you roll a 12, you harvest 12x12x30 = 4320 times
If you have raised all 6 positions of your owned hex to Stone Henge without lentils - you can upgrade your standing stones to an obelisk holder.
Ex. 1 Owned hex(WCO) with 6 obelisk standing stone holders = ((6 + 6) + (25 * 7) x 2) = 378 resources
Ex. 2 Owned hexes(WCO) with 6 obelisk standing stone holders = ((6 + 6) + (25 * 7) x 2) = 378 x 2 harvests
Ex. 3 Owned hexes(WCO) with 6 obelisk standing stone holders = ((6 + 6) + (25 * 7) x 2) = 378 x 3 harvests
Ex. 30 Owned hexes(WCO) with 6 obelisk standing stone holders = ((6 + 6) + (25 * 7) x 2) = 378 x 30 harvests
Ex. 30 Owned hexes(WCO) with all of any # but 12 (with a 12 token on each) with 6 obelisk standing stone holders = (((6 + 6) + (25 * 7) x 2) = 378 resources) x 30 x 12 x 12 harvests x 210
You can add tesla coils to Obelisk holders (silver and gold).
Ex. 30 Owned hexes(WCO) with all of any # but 12 (with a 12 token on each) with 6 obelisk standing stone holders + Silver telsa coils = (((6 + 6) + (25 * 7) x 2) = 378 resources) x 30 x 12 x 12 harvests x 210 x (7 x 10 x 30)
Ex. 30 Owned hexes(WCO) with all of any # but 12 (with a 12 token on each) with 6 obelisk standing stone holders + Gold telsa coils = (((6 + 6) + (25 * 7) x 2) = 378 resources) x 30 x 12 x 12 harvests x 210 x (7 x 25 x 30)
Silver Tesla Coil - must be placed on an obelisk
Provides a harvest multiplier of 10x per silver tesla coil


Obelisk
1000 Points

0

0

0

0

1000

0

0
Gold Tesla Coil - must be places on an obelisk
Provides a harvest multiplier of 25x per gold tesla coil


Obelisk
5000 Points

0

0

0

0

5000

0

0


Trophy Cups - May be placed on Ore only in the mountains - this means you have discovered a Gem mine
Cost - is Black Gold only - no universal
Gems can we added to a cup or on a standing stone obelisk - (center trophy must be purchased first)
Provides a harvest multiplier - There are 6 Levels
Rose Quartz - 2x harvest for equipped Trophy : Cost = 1000 Black Gold
Topaz - 5x harvest for equipped Trophy : Cost = 5000 Black Gold
Amethyst = 10x harvest for equipped Trophy : Cost = 10000 Black Gold
Sapphire = 15x harvest for equipped Trophy : Cost = 15000 Black Gold
Emerald = 20x harvest for equipped Trophy : Cost = 20000 Black Gold
Diamond = 25x harvest for equipped Trophy : Cost = 25000 Black Gold
Trophy
1000x level

0

0

0

0

0

X

0



Gold and Silver and Copper Mines - May be placed on Ore only in the mountains in the Trophy cups - means you have discovered a gold or silver mine
Tesla Coils may be places on Gold & Silver mines with the same bonuses
You must roll a 2 or a 12 to discover a gold mine once the hex is owned
You must roll a 3 or 11 to discover a silver mine once the hex is owned
You must roll a 4 or 10 to discover a copper mine once the hex is owned
You must roll a 5 or 9 to Discover a copper mine once the hex is owned
You must roll a 6 or 8 To Discover a Coal mine once the hex is owned
Provides a harvest multiplier
Coal Mine 2x - Cost 20 Wood Only - No Universal
Zinc Mine 5x - Cost 50 Wood Only - No Universal
Copper 10x - Cost 100 Wood Only - No Universal
Silver 100x - Cost 1000 Wood Only - No Universal
Gold 1000x - Cost 10000 Wood Only - No Universal
Coal Mine = 2
Zinc = 5
Copper = 10
Silver = 100
Gold = 10,000

0

X

0

0

0

0

0
Pyramid(s)
Receives 100 resources of the hex type on a dice roll.
A pyramid is an upgrade to a capital.
A pyramid may host an obelisk.

Pyramid(s)
100 Points

25

25

25

25

25

25

25
Great Pyramid(s)
Receives 250 resources of the hex type on a dice roll.
The Great Pyramid is an upgrade to a standard pyramid. The Great Pyramid may host and obelisk.

250 Points
Great Pyramid(s)

50

50

50

50

50

50

50
Tower(s) of Babel
Receives 500 resources of the hex type on a dice roll.
The Tower of Babel is a center hex upgrade to a Great Pyramid.

Tower(s) - Babel
500 Points

100

100

100

100

100

100
