![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/brickhex-high.jpg?enable-io=true&enable=upscale&crop=1291%2C1291%2Cx0%2Cy0%2Csafe&width=339&height=339)
Settlers of Catan
** The Old World **
Extreme Expansion Rules
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/brickhex-high.jpg?enable-io=true&enable=upscale&crop=1291%2C1291%2Cx0%2Cy0%2Csafe&width=339&height=339)
Welcome to the extreme expansion edition for settles of Catan.
Here you find resource costs and descriptions of the types of structures that can be constructed.
Set Structures
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanmetropolis-high.png?enable-io=true&enable=upscale&crop=595%2C624%2Cx0%2Cy2%2Csafe&width=63&height=66)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/chamfer-high.png?enable-io=true&enable=upscale&crop=1524%2C1524%2Cx0%2Cy3%2Csafe&width=78&height=78)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catancity-high.png?enable-io=true&enable=upscale&crop=596%2C614%2Cx1%2Cy0%2Csafe&width=63&height=65)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanancientcity-high.png?enable-io=true&enable=upscale&crop=310%2C330%2Cx0%2Cy1%2Csafe&width=63&height=67)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanstonehenge-high.png?enable-io=true&enable=upscale&crop=613%2C938%2Cx0%2Cy2%2Csafe&width=51&height=78)
Non-Hex Structures
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/chamfer-box-test_v2-high.png?enable-io=true&enable=upscale&crop=823%2C494%2Cx1%2Cy0%2Csafe&width=248&height=149)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanwall-high.png?enable-io=true&enable=upscale&crop=311%2C207%2Cx1%2Cy0%2Csafe&width=63&height=42)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/chamfer-high.png?enable-io=true&enable=upscale&crop=1521%2C1530%2Cx2%2Cy0%2Csafe&width=156&height=157)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/boat2-high.png?enable-io=true&enable=upscale&crop=424%2C832%2Cx1%2Cy0%2Csafe&width=80&height=157)
Hex Structures
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catangate-high-2qdfqm.png?enable-io=true&enable=upscale&crop=1097%2C609%2Cx3%2Cy0%2Csafe&width=63&height=35)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catancaptial-high-ul7inc.png?enable-io=true&enable=upscale&crop=1367%2C1193%2Cx5%2Cy0%2Csafe&width=63&height=55)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanpyramid-high-3g0llx.png?enable-io=true&enable=upscale&crop=604%2C572%2Cx0%2Cy0%2Csafe&width=56&height=53)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanpyramid_v2-high.png?enable-io=true&enable=upscale&crop=884%2C788%2Cx0%2Cy1%2Csafe&width=157&height=140)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/chamfer-box-test_v3-high.png?enable-io=true&enable=upscale&crop=323%2C738%2Cx0%2Cy0%2Csafe&width=63&height=144)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catantowerofbabel-high-iiggp5.png?enable-io=true&enable=upscale&crop=327%2C824%2Cx0%2Cy0%2Csafe&width=63&height=159)
Dev Cards
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/university-high.png?enable-io=true&enable=upscale&crop=900%2C1199%2Cx0%2Cy1%2Csafe&width=163&height=217)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/greathall-high.png?enable-io=true&enable=upscale&crop=951%2C1229%2Cx0%2Cy0%2Csafe&width=168&height=217)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/market-high.png?enable-io=true&enable=upscale&crop=1023%2C1176%2Cx0%2Cy1%2Csafe&width=194&height=223)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/chapel-high.png?enable-io=true&enable=upscale&crop=1200%2C1598%2Cx0%2Cy1%2Csafe&width=163&height=217)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/roaddevcard-high.jpg?enable-io=true&enable=upscale&crop=1200%2C1598%2Cx0%2Cy1%2Csafe&width=163&height=217)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/yearofplenty-high.jpg?enable-io=true&enable=upscale&crop=1199%2C1600%2Cx1%2Cy0%2Csafe&width=194&height=259)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/librarydevcard-high.png?enable-io=true&enable=upscale&crop=920%2C1200%2Cx0%2Cy0%2Csafe&width=194&height=253)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/devcard-back-high.png?enable-io=true&enable=upscale&crop=326%2C479%2Cx0%2Cy0%2Csafe&width=194&height=285)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/knightdevcard-high.jpg?enable-io=true&enable=upscale&crop=1199%2C1600%2Cx1%2Cy0%2Csafe&width=194&height=259)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/monopoly-standard.jpg)
Cards
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/resourcecard-back-high.png?enable-io=true&enable=upscale&crop=351%2C505%2Cx0%2Cy0%2Csafe&width=157&height=226)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/sheep-high.png?enable-io=true&enable=upscale&crop=575%2C799%2Cx0%2Cy1%2Csafe&width=157&height=218)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/ore-high.png?enable-io=true&enable=upscale&crop=573%2C800%2Cx0%2Cy0%2Csafe&width=157&height=219)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/wheat-high.png?enable-io=true&enable=upscale&crop=1174%2C1600%2Cx0%2Cy0%2Csafe&width=157&height=214)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/brick-high.png?enable-io=true&enable=upscale&crop=575%2C799%2Cx0%2Cy1%2Csafe&width=157&height=218)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/forest-high.png?enable-io=true&enable=upscale&crop=1163%2C1600%2Cx0%2Cy0%2Csafe&width=157&height=216)
General Structures
Vaults
A vault is used to protect specific kinds of resources from the robber.
A vault must be purchased for each resource type.
Place a resource card under the vault after its purchased.
The vault type costs 20 cards of each resource type that can be bought separately.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/chamfer-high.png?enable-io=true&enable=upscale&crop=1521%2C1530%2Cx2%2Cy0%2Csafe&width=155&height=156)
Vault
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
10 Points each
20xHr
20xHr
20xHr
20xHr
20xHr
20xHr
20xHr
Walls
2 additional cards in your hand beyond 8 that are protected from the robber.
Walls do not go on the board - but must have at least 1 city to purchase a wall. Each city can have up to 4 walls.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanwall-high-y6342h.png?enable-io=true&enable=upscale&crop=1577%2C1377%2Cx0%2Cy4%2Csafe&width=63&height=55)
Wall
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
2 Points
2
2
Great Wall Segment
Creates an impenetrable barrier that cannot be crossed
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/chamfer-box-test_v2-high.png?enable-io=true&enable=upscale&crop=824%2C494%2Cx0%2Cy0%2Csafe&width=155&height=93)
Great Wall
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
10 Points
25
25
Development Card - Allows you to perform a special action based on what the card states
Ex. Build 2 free roads.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/devcardback-high.png?enable-io=true&enable=upscale&crop=326%2C476%2Cx0%2Cy2%2Csafe&width=50&height=73)
Dev Card
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
0 Points
1
1
1
Raft
Allows you to travel to the ports of large islands or to small islands
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/boat2-high.png?enable-io=true&enable=upscale&crop=425%2C832%2Cx0%2Cy0%2Csafe&width=50&height=98)
Raft
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
2 Points
2
2
Additional Hex #
Increase resource output of an owned hex by adding an additional dice #.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/numbersdots-high.png?enable-io=true&enable=upscale&crop=1410%2C1100%2Cx1%2Cy0%2Csafe&width=155&height=121)
Each number has a specific number of dots on it to indicate how frequently the number is rolled.
Ex. to add a #2 or #12 which have 1 dot, the resource cost is 6xHr.
Ex. to add a #3 or #11 (to a brick hex) which have 2 dots, the resource cost is 12 brick.
New numbers must be added sequentially meaning a 1 dot number must be added first, then a 2 dot number, following by a 3 dot...and so on.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanhexnumbers_v2-high.png?enable-io=true&enable=upscale&crop=1775%2C1512%2Cx0%2Cy1%2Csafe&width=155&height=132)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanhexnumbers_v3-high.png?enable-io=true&enable=upscale&crop=1920%2C1709%2Cx0%2Cy0%2Csafe&width=155&height=138)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanhexnumbers_v4-high.png?enable-io=true&enable=upscale&crop=1654%2C1164%2Cx0%2Cy2%2Csafe&width=155&height=109)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanhexnumbers_v9-high.png?enable-io=true&enable=upscale&crop=1920%2C1648%2Cx0%2Cy1%2Csafe&width=155&height=133)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanhexnumbers_v6-high.png?enable-io=true&enable=upscale&crop=1755%2C1495%2Cx0%2Cy1%2Csafe&width=155&height=132)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanhexnumbers_v7-high.png?enable-io=true&enable=upscale&crop=1852%2C1577%2Cx2%2Cy0%2Csafe&width=155&height=132)
1 Point
3 Points
6 Points
10 Points
15 Points
21 Points
Hex #
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
6xDxHr
6xDxHr
6xDxHr
6xDxHr
6xDxHr
6xDxHr
6xDxHr
Hex Side Angle
Road
Allows you to traverse the island and build structures on either side of the road.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanroad-high.png?enable-io=true&enable=upscale&crop=1913%2C993%2Cx3%2Cy0%2Csafe&width=52&height=27)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanhexroads-high.png?enable-io=true&enable=upscale&crop=1384%2C1367%2Cx3%2Cy0%2Csafe&width=82&height=81)
Road
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
1 Point
1
1
Hex Center - Applied to an owned Hex
Gate
Prevents the robber from being place on a hex when a seven is rolled
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catangate-high-vfcljq.png?enable-io=true&enable=upscale&crop=1097%2C609%2Cx3%2Cy0%2Csafe&width=63&height=35)
Gate
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
[Hex] - 2 Points
2
2
Palace
Increases each structures output by 1 point.
A palace gives a hex a + 6 bonus to resources on the roll of the dice.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catancaptial-high-ul7inc.png?enable-io=true&enable=upscale&crop=1367%2C1193%2Cx5%2Cy0%2Csafe&width=63&height=55)
Palace
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
6 Points
6xhr
6xhr
6xhr
6xhr
6xhr
6xhr
6xhr
Obelisk
Links two or more hexes of the same resource type if they both have obelisks on the same roll - resources are collected from all hexes of the same resource type that have obelisks.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/chamfer-box-test_v3-high.png?enable-io=true&enable=upscale&crop=323%2C738%2Cx0%2Cy0%2Csafe&width=63&height=144)
Obelisk
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
10 Points
10
10
10
10
10
10
10
Pyramid
Receives 25 resources of the hex type on a dice roll.
A pyramid is an upgrade to a capital.
A pyramid may host an obelisk.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanpyramid-high-3g0llx.png?enable-io=true&enable=upscale&crop=601%2C572%2Cx2%2Cy0%2Csafe&width=63&height=60)
Pyramid
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
25 Points
25
25
25
25
25
25
25
Great Pyramid
Receives 50 resources of the hex type on a dice roll.
The Great Pyramid is an upgrade to a standard pyramid. The Great Pyramid may host and obelisk.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanpyramid_v2-high.png?enable-io=true&enable=upscale&crop=882%2C790%2Cx1%2Cy0%2Csafe&width=222&height=199)
Great Pyramid
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
50 Points
50
50
50
50
50
50
50
Tower of Babel
Receives 100 resources of the hex type on a dice roll.
The Tower of Babel is a center hex upgrade to a Great Pyramid.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catantowerofbabel-high-iiggp5.png?enable-io=true&enable=upscale&crop=327%2C824%2Cx0%2Cy0%2Csafe&width=63&height=159)
Tower of Babel
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
100 Points
100
100
100
100
100
100
100
Hex Corner
Settlements
Receives 1 resource of the hex type on a dice roll.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catansettlement-high.png?enable-io=true&enable=upscale&crop=131%2C140%2Cx0%2Cy0%2Csafe&width=63&height=67)
Settlement - 1 Pts
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
[L1] - 1 Point
1
1
1
1
City
Receives 2 resources of the hex type on a dice roll.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catancity-high.png?enable-io=true&enable=upscale&crop=596%2C614%2Cx1%2Cy0%2Csafe&width=63&height=65)
City
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
[L2] - 2 Points
2
3
Metropolis
Receives 4 resources of the hex type on a dice roll.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/chamfer-high.png?enable-io=true&enable=upscale&crop=1524%2C1524%2Cx0%2Cy3%2Csafe&width=63&height=63)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanmetropolis-high.png?enable-io=true&enable=upscale&crop=595%2C624%2Cx0%2Cy2%2Csafe&width=63&height=66)
Metropolis
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
[L3] - 4 Points
3
3
3
Ancient City
Receives 6 resources of the hex type on a dice roll.
Ancient City
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
[L4] - 6 Points
5
5
5
Stone Henge
Receive 10 resources of the hex type on a dice roll.
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanstonehenge-high.png?enable-io=true&enable=upscale&crop=612%2C941%2Cx1%2Cy0%2Csafe&width=63&height=97)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catan2_v9-high.png?enable-io=true&enable=upscale&crop=1435%2C1267%2Cx0%2Cy1%2Csafe&width=136&height=120)
Stone Henge
Brick
Logs
Wheat
Sheep
Ore
Oil
Fish
[L5] - 10 Points
8
8
8
8
Trading Tokens
To get a 1:1 resource token for a specific type, you must have a total monopoly by owning all ports of that resource type.
To get the Golden 1:1 Universal Resource Token you must own all ports of all types.
? 1:1
1
Brick 1:1
Ore 1:1
Wheat 1:1
Sheep 1:1
Logs 1:1
? 2:1
Fish 1:1
Oil 1:1
0
0
0
0
0
0
0
0
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/tokens-brick-high.png?enable-io=true&enable=upscale&crop=308%2C321%2Cx0%2Cy0%2Csafe&width=112&height=117)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/tokens-ore-high.png?enable-io=true&enable=upscale&crop=320%2C339%2Cx0%2Cy0%2Csafe&width=112&height=119)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/tokens-wheat-high.png?enable-io=true&enable=upscale&crop=349%2C353%2Cx0%2Cy0%2Csafe&width=112&height=113)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/tokens-sheep-high.png?enable-io=true&enable=upscale&crop=311%2C322%2Cx1%2Cy0%2Csafe&width=112&height=116)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/tokens-wood-high.png?enable-io=true&enable=upscale&crop=351%2C348%2Cx0%2Cy1%2Csafe&width=112&height=111)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/tokens-questionmark-high.png?enable-io=true&enable=upscale&crop=323%2C335%2Cx0%2Cy0%2Csafe&width=112&height=116)
Fish 2:1
Oil 2:1
3
3
3
3
1
Trades
Method | Piece Count |
---|---|
Bank | 4 : 1 |
Other Player | N : X |
? Token | 3 : 1 |
Wheat Token | 2 : 1 (Wheat : Resource) |
Wood Token | 2 : 1 (Wood : Resource) |
Sheep Token | 2 : 1 (Sheep : Resource) |
Ore Token | 2: 1 (Ore : Resource) |
Brick Token | 2 : 1 (Brick : Resource) |
Oil Token | 2 : 1 (Oil : Resource) |
Fish Token | 2 : 1 (Fish : Resource) |
All Wheat Tokens | 1 : 1 (Wheat : Resource) |
All Wood Tokens | 1 : 1 (Wood : Resource) |
All Sheep Tokens | 1 : 1 (Sheep : Resource) |
All Ore Tokens | 1 : 1 (Ore : Resource) |
All Brick Tokens | 1 : 1 (Brick : Resource) |
All Oil Tokens | 1 : 1 (Oil : Resource) |
All Fish Tokens | 1 : 1 (Fish : Resource) |
# Tokens
Method | Piece Count |
---|---|
2 | 6 |
3 | 8 |
4 | 8 |
5 | 7 |
6 | 8 |
7 | 7 |
8 | 7 |
9 | 7 |
10 | 7 |
11 | 7 |
12 | 4 |
Coins
Current | Amount |
---|---|
Gold | 56 |
Silver | 50 |
Copper | 0 |
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/brickhex-high.jpg?enable-io=true&enable=upscale&crop=1291%2C1291%2Cx0%2Cy0%2Csafe&width=100&height=100)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/sheephex-high.jpg?enable-io=true&enable=upscale&crop=501%2C575%2Cx0%2Cy0%2Csafe&width=87&height=100)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/wheathex-high.jpg?enable-io=true&enable=upscale&crop=1168%2C1156%2Cx1%2Cy0%2Csafe&width=101&height=100)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/deserthex-high.jpg?enable-io=true&enable=upscale&crop=1291%2C1291%2Cx0%2Cy0%2Csafe&width=100&height=100)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/waterhex-high.jpg?enable-io=true&enable=upscale&crop=1599%2C1453%2Cx0%2Cy3%2Csafe&width=109&height=99)
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/catanoil-high.png?enable-io=true&enable=upscale&crop=627%2C488%2Cx0%2Cy1%2Csafe&width=157&height=122)
Hex Set
![](https://primary.jwwb.nl/public/q/b/c/temp-xsemqzefvtmhssdsnzrj/orehex-high.jpg?enable-io=true&enable=upscale&crop=1200%2C1200%2Cx0%2Cy0%2Csafe&width=100&height=100)
Gold | Piece Count |
---|---|
Palaces | 23 |
Gates | 11 |
Obelisks | 16 |
Small Stone Henge Lintel | 18 |
Large Stone Henge Lintel | 18 |
Walls | 18 |
Pyramids | 2 |
Great Pyramids | 1 |
3x3 | 4 |
2x2 | 3 |
Cap Stones | 8 |
Player Structure Sets
Black | Piece Count |
---|---|
Vaults | 1 |
Roads | 121 |
Settlements | 93 |
Cities | 41 |
Metropolis | 66 |
Ancient Cities | 111 |
War Elephants | 0 |
War Rhinos | 0 |
Rafts | 0 |
Boats | 0 |
Silver | Piece Count |
---|---|
Vaults | 3 |
Roads | 239 |
Settlements | 21 |
Cities | 30 |
Metropolis | 41 |
Ancient Cities | 130 |
War Elephants | 0 |
War Rhinos | 0 |
Rafts | 6 |
Boats | 0 |
Copper | Piece Count |
---|---|
Vaults | 1 |
Roads | 97 |
Settlements | 3 |
Cities | 5 |
Metropolis | 18 |
Ancient Cities | 36 |
War Elephants | 4 |
War Rhinos | 2 |
Camels | 2 |
Horses | 2 |
Rafts | 3 |
Boats | 1 |
Blue | Piece Count |
---|---|
Vaults | 1 |
Roads | 0 |
Settlements | 10 |
Cities | 8 |
Metropolis | 20 |
Ancient Cities | 36 |
War Elephants | 0 |
War Rhinos | 0 |
Rafts | 0 |
Boats | 0 |
Development Guide Codes
Code | Description |
---|---|
Hr | Hex Resource |
L# | Level 1-10 |
D | Number of dots on a hex dice roll # |
Hex Descriptions
Hex | Description |
---|---|
Sheep | Used for development cards and settlement construction |
Wheat | Used for development cards and city construction |
Brick | Used for roads and settlement construction |
Logs | Used f or roads, settlements, gates, capitals and the tower of babel |
Ore | Used for development cards, cities, ancient cities, standing stones, obelisk, stone henge, pyramid, great pyramid, and tower of babel |
Oil - 9 | Used for Metropolis |
Fish | Used for Metropolis and tower of babel |
Universal Upgrade Chart - Hex Corner - No Structure
Upgrade | Description |
---|---|
Settlement | 4 |
City | 5 |
Metropolis | 9 |
Ancient City | 15 |
Stone Henge | 32 |
Universal Upgrade Chart - Hex Corner - Settlement
Upgrade | Description |
---|---|
City | 9 |
Metropolis | 18 |
Ancient City | 33 |
Stone Henge | 65 |
Universal Upgrade Chart - Hex Corner - City
Upgrade | Description |
---|---|
City | 5 |
Metropolis | 14 |
Ancient City | 29 |
Stone Henge | 61 |
Universal Upgrade Chart - Hex Corner - Metropolis
Upgrade | Description |
---|---|
Ancient City | 20 |
Stone Henge | 52 |
Universal Upgrade Chart - Hex Corner - Ancient City
Upgrade | Description |
---|---|
Stone Henge | 32 |
Upgrade Chart - Hex Center
Upgrade | Description |
---|---|
Palace | 6xhr |
Obelisk | 10x of each resource type |
Pyramid | 25x of each resource type |
Great Pyramid | 50x of each resource type |
Tower of Babel | 100x of each resource type |
Universal Upgrade Chart - Hex Center - Empty
Upgrade | Description |
---|---|
Palace | 6 |
Obelisk | 76 |
Pyramid | 251 |
Great Pyramid | 601 |
Tower of Babel | 1301 |
Universal Upgrade Chart - Hex Center - Palace
Upgrade | Description |
---|---|
Obelisk | 70 |
Pyramid | 244 |
Great Pyramid | 594 |
Tower of Babel | 1294 |
Universal Upgrade Chart - Hex Center - Pyramid
Upgrade | Description |
---|---|
Pyramid | 174 |
Great Pyramid | 524 |
Tower of Babel | 1224 |
Universal Upgrade Chart - Hex Center - Great Pyramid
Upgrade | Description |
---|---|
Great Pyramid | 350 |
Tower of Babel | 1050 |
Planned Upgrades for next week
Create additional palace structures
Add more Black Roads
Add additional small pyramid parts
Add addition great pyramids parts
Create more fish cards
Create more oil cards
Add more gold walls
Merge brown and orange set into silver
Change hex center 3d images to gold on website
Add more 3D hex examples of structures to web site
Purchase additional card grand stands - 1 for each resource type
Create silver coins (1,5,10,20,25)
Create Copper coins (1,5,10,20,25)
Create gold coins (1,5,10,20,25)
Create coin rules
Create a universal resource card
Add 100 Resource Level Cards