Please note that this "Old World Expansion" which is compatible with Catan has no affiliation with the makers or sellers of catan,
their expansions, catan universe, or any of the catan gaming systems.
Rows / Columns | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Row #1 (11) | 3 | 5 | 11 | 6 | 7 | 5 | 4 | 12 | 9 | 3 | 6 | |||||
Row #2 (12) | 12 | 12 | 4 | 10 | 10 | 4 | 10 | 3 | 3 | 2 | 12 | 5? | ||||
Row #3 (13) | 3 | 7 | 5 | 4 | 10 | 11 | 6 | 7 | 9 | ? | 6 | 7 | 8 | |||
Row #4 (14) | 2 | 11 | 6 | 9 | 10 | 10 | 9 | 11 | 6 | (All) | ? | 11 | 4 | 9 | ||
Row #5 (15) | 6 | 10 | 8 | 8 | 4 | 6 | 11 | 8 | 4 | 3 | 3 | 4 | 5 | 7 | 8 | |
Row #6 (14) | 9 | 3 | 8 | 7 | 2 | 10 | 9 | 4 | 5 | 2 | 8 | (All) | 3 | 5? | ||
Row #7 (13) | 2 | 9 | 6 | 4 | 6 | 6 | 5 | 9 | 11 | 8 | 7 | (All) | ? | |||
Row #8 (12) | 2 | 2 | 7 | 4 | 7 | 2 | 9 | 9 | 4 | 3 | ? | ? | ||||
Row #9 (11) | ? | 12 | 8 | 4 | 4 | 5 | 12 | 7 | 9 | 3 | 12 |
Thursday Sept 5 - 2024
In this game a new life-time achieve for both victory points and single turn resource harvest. Gold scored 9146 victory points. Gold also had 252 war elephants (life time record) and 1 caravan with 252 camels (life time record) not show on the image in the left. Gold owned 3 fully maximized hexes with stone henge + lintels + towers of babel.
Blue owned 12 hexes at various stages of development. Blue received the longest road at a length of 58 sections.
The digital version of the game will be posted in the near future.
Updates for Friday August 30 - 2024
Great Walls can be upgraded to from roads
Great Walls cost 25 Ore and 25 Brick
Great Walls cannot be crossed by a road or a camel
Rafts cost 20 log resources
Boats costs 50 log resources
Roads now upgrade to Hex Walls which in turn upgrade to Great Walls
If great walls are placed along the coast, you cannot access the land by raft or boat
An enclosed area of Great walls is called a kingdom
Great walls inherit the functionality of hex walls which in turn inherit the functionality of roads
Updates for Friday August 23 - 2024
Lintels for stone henges will be individual structure upgrades from which you will earn victory points.
Lintel cost can be found in the angle structures page.
Lintel Bonus is 10 resources per lintel.
Road points have been increase from 1/10 of a point to 1/2 a victory point.
Center Structure Modifications
Palace Bonus + 6
Obelisk Bonus + 15 + 6
Pyramid Bonus + 25 + 15 + 6
Great Pyramid Bonus + 50 + 25 + 15 + 6
Tower of Babel Bonus + 100 + 50 + 25 + 15 + 6
** Coming in the future - you will be able to download this board in a software package, rotate it in 3D, and even play the game **
Updates for Friday August 16 - 2024
Game highlights
High Score: 6214 Victory Points - Life time record!
Largest Caravan: 200 Camels - Life time record!
Largest Armies: 200 War Elephants - Life time record!
This is the approximate map of the Number tokens - question marks are where camera angles failed or the number token was covered.
Rows / Columns | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Row #1 (11) | 3 | 7 | 7 | 3 | ? | 4 | 8 | 5 | 10 | ? | 3 | |||||
Row #2 (12) | 3 | 4 | 4 | 11 | 6 | 6 | 8 | 3 | 6 | 7 | 5 | 7 | ||||
Row #3 (13) | 10 | 7 | 2 | 7 | 7 | 6 | 9 | 9 | 5 | 11 | 3 | 4 | 2 | |||
Row #4 (14) | 11 | 6 | 3 | 8 | 8 | 4 | ? | ? | 10 | 4 | ? | 11 | 11 | 4 | ||
Row #5 (15) | 4 | 6 | 5 | ? | 10 | 12 | ? | ? | ? | 6 | 8 | ? | 2 | 3 | 6 | |
Row #6 (14) | 2 | 9 | 8 | 11 | 10 | 10 | ? | ? | 10 | 9 | 7 | 11 | 5 | 12 | ||
Row #7 (13) | 7 | ? | 12 | ? | 1 | 8 | 3 | 7 | 8 | 3 | 4 | 4 | 8 | |||
Row #8 (12) | 8 | 9 | 3 | 10 | 2 | 7 | 9 | 2 | 3 | 5 | 5 | 2 | ||||
Row #9 (11) | 8 | 5 | 9 | (7,11) | 7 | 4 | 2 | ? | (All) | ? | 2 |
Cost of a walled city has been increase from 9 to 10 resources: 3 fish, 3 oil, 4 ore - This has been done for ease of calculation when upgrading
Cards for Universal resources are being tested
Time Limits will be imposed on turns - 4 minutes (this includes harvest, trading and builds) which will allow for at least 15 turns an hour
Center Structure Modifications
Palace Bonus + 6
Obelisk Bonus + 15
Pyramid Bonus + 25
Great Pyramid Bonus + 50
Tower of Babel Bonus + 125
Startup Modifications
Instead of every player getting to place 4 roads and 4 settlements each player will be given 8 logs, 8 brick, 4 sheep & 4 Wheat - which they can play as desired.
Note: This web page is intended for horizontal viewing on a Smart Phone - but it can be used as a regular page as well.
These set of web pages are created by someone who loves the game, but wanted to remove the limitations the "10" victory ports
and take this game to unimaginable heights.
At the time of this writing my single turn record resource harvest is 2400 resources and my record for total victory points in a 6 hour game is 2133 VP.
So if you know anything about Catan at all, your eyebrows should be raised right at this point. As you can gather, "The Old World" expansion rules give tremendous capabilities. Each week new features are added to the game. I make most of my own pieces out of wood but premade objects like camels & elephants are out of custom crafting reach until such time as a CNC machine comes into the picture.
In the near future videos about the making of this expansion set will be published on this site. I will tell you how I made the pieces, where I bought the material and anything else that is related. I hope you enjoy the content provided and may your catan games not be limited to 10 points!
(History of changes from week to week can be found at the bottom of the page)
Welcome to the extreme expansion edition for settles of Catan.
Here you find resource costs and descriptions of the types of structures that can be constructed.
For those of you who are not familiar with Settlers of Catan - Catan is a hexagon island that is made up of hexagons. Each inner hexagon represents a land type and produces resources. A forest hex produces logs, a field hex can produce wheat, a pasture hex can produce fish, a quarry can either produce brick or ore depending on the type, a water hex can produce fish or oil.
For initial placements at the beginning of the game, settlers will start by placing two roads and two cities
each for a total of 4 placements (8 pieces).
Each settler will receive the resources of the hex from where their structure is built.
Development Guide & Codes
In this web page development guide you will see formulas for resource requirements. The table below will give the definition of the components of those formulas.
Hex Set
Code | Description |
---|---|
Hr | Hex Resource |
L# | Level 1-10 |
D | Number of dots on a hex dice roll # |
Hex Descriptions
Hex | Description |
---|---|
Sheep | Used for development cards and settlement construction |
Wheat | Used for development cards and city construction |
Brick | Used for roads and settlement construction |
Logs | Used f or roads, settlements, gates, capitals and the tower of babel |
Ore | Used for development cards, cities, ancient cities, standing stones, obelisk, stone henge, pyramid, great pyramid, and tower of babel |
Oil - 9 | Used for Walled City |
Fish | Used for a walled city and tower of babel |
Updates for Friday August 9nd - 2024
General Changes:
Hex gates / walls have been moved from expansion ideas to the Hex Angles purchase page
Camels can travel from Obelisk to Obelisk without costing wheat / distance.
Friday Nights game:
Longest Caravan - 25 points
Largest Army - Battle Rules (not Dev Card Knights) - 25 Points
Most Ports - 25 Points
Most War Elephants - 25 points
Obelisk Point Value has been adjusted
Physical Game Improvements:
Oil cards are being "laminated" - this will remove the stickiness and allow the cards to slide easily
Oil cards now have 500,1000, 5000 & 10000 denominations
A gold pen has been added to write quantity numbers on the cards
Testing a prototype laminated card for Gold, Silver & Copper
Laminated fish cards will be available
Quest / Event Cards have been added
Website Improvements:
Purchase table has been added to Hex Center Page for additional number tokens
Oil card inventory has been added
Proposed Rules:
-
Concepts to Explore:
-
Updates for Friday August 2nd - 2024
Main web page has been divided into 11 separate smaller pages to group content and help make information easier to access.
Sections include: Off Hex (purchases), Hex Angle (purchases), Hex Corner (purchases), Hex Center (purchases), Caravans, War Rules, Universal Upgrades, Trading, Cards and expansion ideas.
Tonight's game:
Missing information on the trading page has been added.
Stone Henge cost has been reduces from 40 to 30 resources on the Hex Center (purchases) pages.
Tonight's game will focus on experimentation with new rules.
Proposed Rules:
Hex Walls / Gates
Hiring the Robber
Caravan Enhancements - Merging and unmerging caravans, camels can travel from obelisk to obelisk
Use a Raft / Boat to circle the outside of an the island - cost of fish
Industrial Road + 1 hex resource per industrial road
Guarded road - comes with a knight
Quest / Event Cards
Buying sea-life attractions for a port / adding a number to a port
Owning a vault gives you the right to roll 3 dice and then choose your resource harvest from 2 of those dice
Concepts to Explore:
Requirements for turning an ore hex into a Gold mine
Resource for Gold Exchange
Purchasing soldiers
Underwater stone henge
Ocean oil drilling platforms
5 Pathways for Hex Expansion:
Fort Hex - produces soldiers
Amphitheater / Colosseum - Entertainment, hanging gardens
Philanthropist - Produces universities, chapels...dev card 1 pts
Energy Produce - Stone Henge, pyramids...etc
Sky Cities - on pillars