Settlers of Catan

** The Old World **

Extreme Expansion Rules


Welcome to the extreme expansion edition for settles of Catan.

Here you find resource costs and descriptions of the types of structures that can be constructed.


Set Structures

Non-Hex Structures

Hex Structures

Dev Cards

Cards


General Structures


 Vaults

A vault is used to protect specific kinds of resources from the robber.

A vault must be purchased for each resource type.

Place a resource card under the vault after its purchased.

The vault type costs 20 cards of each resource type that can be bought separately.

Vault

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

10 Points each

20xHr

20xHr

20xHr

20xHr

20xHr

20xHr

20xHr


Walls

2 additional cards in your hand beyond 8 that are protected from the robber.

Walls do not go on the board - but must have at least 1 city to purchase a wall.  Each city can have up to 4 walls.

Wall

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

2 Points

2

2


Great Wall Segment

Creates an impenetrable barrier that cannot be crossed

Great Wall

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

10 Points

25

25


Development Card - Allows you to perform a special action based on what the card states

Ex. Build 2 free roads.

Dev Card

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

0 Points

1

1

1


Raft

Allows you to travel to the ports of large islands or to small islands

Raft

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

2 Points

2

2


 Additional Hex #

Increase resource output of an owned hex by adding an additional dice #.

Each number has a specific number of dots on it to indicate how frequently the number is rolled.

Ex. to add a #2 or #12 which have 1 dot, the resource cost is 6xHr.

Ex. to add a #3 or #11 (to a brick hex) which have 2 dots, the resource cost is 12 brick.

New numbers must be added sequentially meaning a 1 dot number must be added first, then a 2 dot number, following by a 3 dot...and so on.

1 Point

3 Points

6 Points

10 Points

15 Points

21 Points

Hex #

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

6xDxHr

6xDxHr

6xDxHr

6xDxHr

6xDxHr

6xDxHr

6xDxHr


Hex Side Angle


Road

Allows you to traverse the island and build structures on either side of the road.

Road

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

1 Point

1

1


Hex Center - Applied to an owned Hex


Gate

Prevents the robber from being place on a hex when a seven is rolled

Gate

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

[Hex] - 2 Points

2

2


Palace

Increases each structures output by 1 point.

A palace gives a hex a + 6 bonus to resources on the roll of the dice.

Palace

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

6 Points

6xhr

6xhr

6xhr

6xhr

6xhr

6xhr

6xhr


Obelisk

Links two or more hexes of the same resource type if they both have obelisks on the same roll - resources are collected from all hexes of the same resource type that have obelisks.

Obelisk

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

10 Points

10

10

10

10

10

10

10


Pyramid

Receives 25 resources of the hex type on a dice roll.

A pyramid is an upgrade to a capital.

A pyramid may host an obelisk.

Pyramid

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

25 Points

25

25

25

25

25

25

25


Great Pyramid

Receives 50 resources of the hex type on a dice roll.

The Great Pyramid is an upgrade to a standard pyramid. The Great Pyramid may host and obelisk.

Great Pyramid

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

50 Points

50

50

50

50

50

50

50


Tower of Babel

Receives 100 resources of the hex type on a dice roll.

The Tower of Babel is a center hex upgrade to a Great Pyramid.

Tower of Babel

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

100 Points

100

100

100

100

100

100

100

Hex Corner


Settlements

Receives 1 resource of the hex type on a dice roll.

Settlement - 1 Pts

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

[L1] - 1 Point

1

1

1

1


City

Receives 2 resources of the hex type on a dice roll.

City

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

[L2] - 2 Points

2

3


Metropolis

Receives 4 resources of the hex type on a dice roll.

Metropolis

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

[L3] - 4 Points

3

3

3


Ancient City

Receives 6 resources of the hex type on a dice roll.

Ancient City

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

[L4] - 6 Points

5

5

5



Stone Henge

Receive 10 resources of the hex type on a dice roll.

Stone Henge

Brick

Logs

Wheat

Sheep

Ore

Oil

Fish

[L5] - 10 Points

8

8

8

8


Trading Tokens

To get a 1:1 resource token for a specific type, you must have a total monopoly by owning all ports of that resource type.

To get the Golden 1:1 Universal Resource Token you must own all ports of all types.

? 1:1

1

Brick 1:1

Ore 1:1

Wheat 1:1

Sheep 1:1

Logs 1:1

? 2:1

Fish 1:1

Oil 1:1

0

0

0

0

0

0

0

0

Fish 2:1

Oil 2:1

3

3

3

3

1

Trades

Method Piece Count
Bank 4 : 1
Other Player N : X
? Token 3 : 1
Wheat Token 2 : 1 (Wheat : Resource)
Wood Token 2 : 1 (Wood : Resource)
Sheep Token 2 : 1 (Sheep : Resource)
Ore Token 2: 1 (Ore : Resource)
Brick Token 2 : 1 (Brick : Resource)
Oil Token 2 : 1 (Oil : Resource)
Fish Token 2 : 1 (Fish : Resource)
All Wheat Tokens 1 : 1 (Wheat : Resource)
All Wood Tokens 1 : 1 (Wood : Resource)
All Sheep Tokens 1 : 1 (Sheep : Resource)
All Ore Tokens 1 : 1 (Ore : Resource)
All Brick Tokens 1 : 1 (Brick : Resource)
All Oil Tokens 1 : 1 (Oil : Resource)
All Fish Tokens 1 : 1 (Fish : Resource)

 # Tokens

Method Piece Count
2 6
3 8
4 8
5 7
6 8
7 7
8 7
9 7
10 7
11 7
12 4

Coins

Current Amount
Gold 56
Silver 50
Copper 0

Hex Set

Gold Piece Count
Palaces 23
Gates 11
Obelisks 16
Small Stone Henge Lintel 18
Large Stone Henge Lintel 18
Walls 18
Pyramids 2
Great Pyramids 1
3x3 4
2x2 3
Cap Stones 8

Player Structure Sets

Black Piece Count
Vaults 1
Roads 121
Settlements 93
Cities 41
Metropolis 66
Ancient Cities 111
War Elephants 0
War Rhinos 0
Rafts 0
Boats 0
Silver Piece Count
Vaults 3
Roads 239
Settlements 21
Cities 30
Metropolis 41
Ancient Cities 130
War Elephants 0
War Rhinos 0
Rafts 6
Boats 0
Copper Piece Count
Vaults 1
Roads 97
Settlements 3
Cities 5
Metropolis 18
Ancient Cities 36
War Elephants 4
War Rhinos 2
Camels 2
Horses 2
Rafts 3
Boats 1
Blue Piece Count
Vaults 1
Roads 0
Settlements 10
Cities 8
Metropolis 20
Ancient Cities 36
War Elephants 0
War Rhinos 0
Rafts 0
Boats 0

Development Guide Codes

Code Description
Hr Hex Resource
L# Level 1-10
D Number of dots on a hex dice roll #

Hex Descriptions

Hex Description
Sheep Used for development cards and settlement construction
Wheat Used for development cards and city construction
Brick Used for roads and settlement construction
Logs Used f or roads, settlements, gates, capitals and the tower of babel
Ore Used for development cards, cities, ancient cities, standing stones, obelisk, stone henge, pyramid, great pyramid, and tower of babel
Oil - 9 Used for Metropolis
Fish Used for Metropolis and tower of babel

Universal Upgrade Chart - Hex Corner - No Structure

Upgrade Description
Settlement 4
City 5
Metropolis 9
Ancient City 15
Stone Henge 32

Universal Upgrade Chart - Hex Corner - Settlement

Upgrade Description
City 9
Metropolis 18
Ancient City 33
Stone Henge 65

Universal Upgrade Chart - Hex Corner - City

Upgrade Description
City 5
Metropolis 14
Ancient City 29
Stone Henge 61

Universal Upgrade Chart - Hex Corner - Metropolis

Upgrade Description
Ancient City 20
Stone Henge 52

Universal Upgrade Chart - Hex Corner - Ancient City

Upgrade Description
Stone Henge 32

Upgrade Chart - Hex Center

Upgrade Description
Palace 6xhr
Obelisk 10x of each resource type
Pyramid 25x of each resource type
Great Pyramid 50x of each resource type
Tower of Babel 100x of each resource type

Universal Upgrade Chart - Hex Center - Empty

Upgrade Description
Palace 6
Obelisk 76
Pyramid 251
Great Pyramid 601
Tower of Babel 1301

Universal Upgrade Chart - Hex Center - Palace

Upgrade Description
Obelisk 70
Pyramid 244
Great Pyramid 594
Tower of Babel 1294

Universal Upgrade Chart - Hex Center - Pyramid

Upgrade Description
Pyramid 174
Great Pyramid 524
Tower of Babel 1224

Universal Upgrade Chart - Hex Center - Great Pyramid

Upgrade Description
Great Pyramid 350
Tower of Babel 1050

Planned Upgrades for next week

Create additional palace structures

Add more Black Roads

Add additional small pyramid parts

Add addition great pyramids parts

Create more fish cards

Create more oil cards

Add more gold walls

Merge brown and orange set into silver

Change hex center 3d images to gold on website

Add more 3D hex examples of structures to web site

Purchase additional card grand stands - 1 for each resource type

Create silver coins (1,5,10,20,25)

Create Copper coins (1,5,10,20,25)

Create gold coins (1,5,10,20,25)

Create coin rules

Create a universal resource card

Add 100 Resource Level Cards