Missionary Work - The Vision
Proverbs 29:18 - Where there is no vision the people perish
Proverbs 13:12 - Hope deferred maketh the heart sick
Hosea 4:6 My people are destroyed for lack of knowledge
Proverbs 8:12 - I wisdom dwell with prudence, and find out knowledge of witty inventions
Habakkuk 2:2 - Write the vision and make it plain up tables, that he may run that readeth it
Education through 3D
We live in a 3D world or 4D if you take time into account. Our mental perception is capable of understanding width, depth, height - and when. We need 3D objects in our world to be able to live. If we don't have enough of those 3D objects - then life becomes tough. Some of us can gather dry sticks of wood to build a fire which allows us to heat food, water, or to keep warm. Our needs however, go well beyond a firepit as there are other 3D objects in life that are crucial to existence. What if the everyday person had the ability to design objects in 3D - and then constructed them to improve their life. Think that is not possible? Read further.
What tools are needed to work with 3D?
The Scientific Research Suite with MathCompiler3D is a .NET 8, Wpf 3D Helix software based off of Direct X 9 that allows 3D worlds to be created, reusable 3D parametric assemblies, dynamic storyboard animations, a virtual whiteboard tuned for math equations, and combinatorics to research formulas from scratch.
Step #1: Young People and Mathematics
Most youths have a difficult time pickup math. Some have a propensity for logic and data while others our more visual. What if you could have both? Image if you were using a custom software application that had the ability to write reusable formulas based on math equations to construct everyday items that we take for granted. If you combine the math with the visual 3D output - then children would learn very quickly. Although some math is abstract - you can put together sets of abstract math in order to create a visual. The screenshot below is an example of a parametric bookcase. A bookcase would be great. You can use it to store books in an organized manner. Notice though that I used the term "parametric" in front bookcase. What is a parametric bookcase?
A Parametric Bookcase
A parametric bookcase is a bookcase that can change shape. Below are 3 examples of a parametric bookcase using the same formula.
Step 2: Understanding the structure of a bookcase
Lets add motion to the book case in order to understand its structure. In this video a full assembled book case unfold and stacks the shelves and the ground then reassembles the book case. You could also modify this to animate slower and have text that shows Shelf #1 sliding into position A...etc, so that you have a detailed set up instructions in video format on how to assemble the 3D object that has been designed.
Step 3: Workflow - taking 3D to the next level
For the moment, lets exchange the bookcase for another parametric assembly called a conveyor. As with all parametric assemblies with the conveyor you can dynamically change the shape. In this example we have 3 different width's of the conveyor.
Step 4: Introducing Workflow - 4D
Now we step from 3D into 4D by putting 3D into motion. In this video we get to experiment with a design style in a single sequential pattern to see if our productivity requirements are met. This video contains 8 conveyors configured into a process where you can leverage gravity by processing firewood rounds at ground height instead of using energy to lift them prior to splitting.
Step 5: OnDemand - 4D
In step 5 we go one level higher than a sequential animation. On-Demand animation can be produced in the Scientific Research Suite. The controls at the bottom of the screen are connected to the available animations in the 3D model and you can execute them at will. For example: you can turn conveyors on/off, you can move a firewood round from A to B and from B to A, and you can extend the splitter axe and retract it. This is non-sequential animation but user controlled animation. On-demand animation allows the user to immerse themselves in the 3D world and control workflows allowing you to experience far more than a single sequenced animation.
Step 0 : Isn't this all to complicated for Children to learn??
Some of you may be thinking that the 5 steps are pretty advanced. However - you don't start at #5, and you don't even start at step #1. You start at step 0. With the Scientific Research Suite you will get prebuilt parametric assemblies that can be dragged and dropped into the 3D world. You start teaching the children (at as young of an age as possible) how to work with these pre-made parametric 3D assemblies and how to build a 3D world. Then you teach them how to change the size and shape of the assemblies, rotating them and learn how to animate the existing 3D assemblies. Once they have a good understanding, then you start teaching them basic math using the virtual whiteboard and how to create their own parametric assemblies. I would tend to guess that they would be able to reach step 5 quicker than you might think.
What about Geometry?
When students learn to calculate the area of a triangle or the volume of 3D prism - they can have both the math equations and the 3D drawing of the shape they are working with as well as the variables (A=6,B=4,C=3 for the sides of the triangles - or dimensions of the prism). Instead of only having a 2D view - each of these shapes can be rotated in 3D so that you can see all sides of the problem - something that is not available in math textbooks.
Who is this technology for in regard to missions?
My vision is to make this software available to to 2nd and 3rd world countries at no charge. Lessons can be created in the Scientific Research Suite to teach children how to go from step 0 to step 5. On-line meetings can be setup so that instructors or teachers can be educated on how to use the Scientific Research Suite and they in-turn can teach their children. In the future - teachers and instructors will be able to constructor their own lesson plans inside the software. Adults can learned this technology as well.
To see more examples of 3D and what the Scientific Research Suite is capable of - use the green Portfolio button to go to the 3D gallery of images and MP4 videos.
Equipment
What kind of equipment is required to run the Scientific Research Suite? For simple to medium 3D projects I would recommend Windows 11 and a 10th generation processor or later and a Gtx 1080 or later graphics card (Ideal system would be 14th gen processor, 32G - 128G ram, M.2 OS Drive, RTX 4090). The better equipment you have, the more you can do in 3D - but you will be able to use the Scientific Research Suite on basic computer system. The environment should be cooled to a constant 60 - 65° F (cooler is better).
What is the final outcome?
Students of all ages - or anyone who wishes to learn can design 3D objects and processes that will improve their life. In regards to process - if you plan a new process or a process change ahead of time, then you save both energy, labor, and money without wasting time. If you design a 3D parametric object - then you have a constructable design that can help improve your life - bookcases, irrigation, class room design, gardening, mechanics...and the list goes on and on.
If we reflect on the scriptures at the beginning:
Proverbs 29:18 - Where there is no vision the people perish [Learning how to visualize a better life with because of 3D & Math]
Proverbs 13:12 - Hope deferred maketh the heart sick [A plan for learning technology can produce hope]
Hosea 4:6 My people are destroyed for lack of knowledge [Education in Math & 3D that they didn't have before]
Proverbs 8:12 - I wisdom dwell with prudence, and find out knowledge of witty inventions [Creative ideas to improve their life by using math and 3D]
Habakkuk 2:2 - Write the vision and make it plain up tables, that he may run that readeth it [Lesson plans to learn 3D & Math in the Scientific Research Suite]
If you have any comments or questions or feedback you can contact me at: AncientExplorer@outlook.com