A track to nowhere
Creating the Scene
Sometimes you need to take off the constraints - let the energy flow - and it will take you where it wants to go. With poetry, the only rules are that you communicate the emotion you are describing in stanza and verse. In 3D art, unless you are commissioned to create a sculpture, your line of communicate is to create a picture that paints a thousand words. Just like poetry though, you want those who look at the picture to receive a message. That message may be inspiration, peace, design excellence, relaxation, a thought provoking scene, and so many other options that can be communicated. One benefit a 3D art is that besides the initial 2D perspective of the magazine image, you can download the project and look at it from every angle. The more detail you encode, the more you can get out of it. 3D offers that unique opportunity to create a level of input as deep as you want to go.
In this scene I started out with the intension of creating a go-cart track, but then the art felt like it wanted to go in a different direction - and thus the "track" to nowhere was born. A sandy rocky beach with drift wood on it, the bottom part of an old buoy out in the water, random floating barrels with a couple of logs that haven't been washed to shore yet, transparent water to let you see what is beneath the great blue expanse, canoes that should have been placed closer to the shore so you don't have to swim to use them, observation platforms that you can look out over the ocean and see what can be seen, and a path that seems to go to nowhere asking you the viewer to complete it as you feel it should be.