Set a variable on the Prime Limit slate for the PrimeLimit variable, press F6 to dynamically generate the 3D and all the prime #'s up to that limit.
C#
In the project tree of MathCompiler3D under the classes node you will find the following c# classes:
ExecuteCodeBlock.cs: The content for the C# ExecuteCodeBlockMethod that is called in the construction of the Dynamically compiled code when pressing F6.
Initialization.cs : Class level variables.
Using.cs: Place all of your using statements in this class.
Extensions.cs: C# extension methods.